Black Mirror: Bandersnatch | Featurette: Tech [HD] | Netflix


Mushroom Head
Mushroom Head

Can't wait to see more of this type of content. The possibilities are endless and exciting for TV these day's.

Vor 14 Tage
Michael J. Maguire
Michael J. Maguire

only took ten plus years.. to catch up with IF and 360 project dev that came out of Sagasnet & elsewhere....

Vor 15 Tage
Michael J. Maguire
Michael J. Maguire

best background/context thus far.. well written.. http://tiredoldhack.com/2019/01/02/bandersnatch-the-game-that-killed-a-company-and-inspired-a-black-mirror-episode/

Vor 13 Tage
Michael J. Maguire
Michael J. Maguire

+nineteenthly the Steve Jackson Fighting Fantasy books (which some of the Bandersnatch Imagery appears inspired by on of his Duncan Smith Covers) began around 1982, SOME are early 1984 through to the 1990s, but games companies in the UK didn't really get commercial until a couple of years later with companies like the bitmap brothers etc.. I wrote my own first game in 1983, eleven years after PONG, and twenty years after SPACEWAR.. so IMHO the games came first.. at first.. then as in Bandersnatch the books inspired game versions...

Vor 14 Tage
nineteenthly
nineteenthly

+Michael J. Maguire I don't see ELIZA as interactive fiction although it's a bit like some later stuff. Do you happen to know if CYOA books existed before the computer versions?

Vor 14 Tage
Michael J. Maguire
Michael J. Maguire

+nineteenthly Some would argue IF began with Will Crowther's text adventure game, Adventure a year earlier, the program ELIZA, or their literary inter-textual precursors, the Sagasnet programs were specifically focused on TV and IP based IF. http://www.sagasnet.de/

Vor 15 Tage
nineteenthly
nineteenthly

Interactive fiction began at the latest with Colossal Cave in '76. But considering how long it took film to catch up with novels, that's still pretty good going.

Vor 15 Tage

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